Documentation
Using the library
- Getting started: requirements, building, installing, samples, the model the API follows, results, defs and ids.
- Easing: CSS's and Penner's curves, rough easings, tables and fitted
linear().
- Springs, decay and signals: springs, flings, landing and bounds, the rubber band, punch and shake.
- Values and paths: colors, angles, rotations, scales, zoom, keyframe paths and tracks.
- Transitions: a context, targets, transitions, the update, reduced motion.
- Clips and timelines: tracks on nested timelines, positions, labels and marks, staggers.
- Players, events and layers: playing clips, eased rates, scroll, event records, composition.
- Threads and capacity: the host's task system, players in step, growing a context.
- API reference, generated from the headers.
How it works
Maintaining it
- Development: toolchain, running one test, generated files and oracles, code size, benchmarks, fuzzing.
- Checks: the local tiers, the CI jobs, test labels and the nightly scenes, the time budgets.
- Release: how a version is released and what it carries.